![]() This is doubly true for the portion of the game that takes place on Pearson station, in orbit of the Moon.įor this sequence, as with a few other spots, Deliver Us The Moon shifts its perspective from its usual third-person to a first-person view. From the moment you work through the various controls to launch your shuttle to the moment the credits roll you are reminded of how small you are within this vast place. This feeling of the vast impressiveness of space permeates the experience. ![]() ![]() I conquered my adventure, but I merely survived space. Even though there isn’t a moment of combat in this roughly six-hour playthrough, I feel more accomplished with this conquest than many of my past adventures. Deliver Us The Moon restored space as something to be wondered at to look at in awe. It wasn’t something I took note of conquering anymore. In fact, at some point, it stopped being all that special. Whether I found myself side by side with Jedi or mowing down Covenant troops as a Spartan, I’ve seen lots of space battles. Like many gamers, I’ve had my fair share of digital space adventures. While the entirety of the game may not be perfect, the aspect of the game that does land perfectly is its setting. Unfortunately, the performance isn’t as flawless as it almost was. Now that I’ve finished my playthrough, I have so much I want to give praise to about this game. Stick through things and ensure the fix is actioned and you’ll find that Deliver Us The Moon, and the story itself, is interesting, if not a little predictable.Ever since I got my hands on the demo for Deliver Us The Moon at PAX East 2020, I’ve been hyped to play the complete game on my Xbox One. Issues like that may mean you’ll be ready to give up on the game and it’s hard to come back from that mentality once you get there. ![]() Which is what I did until I learned about how to actually fix the issue. It’s unfortunate because I think I would’ve enjoyed it more without spending time attempting to play without it crashing on me. This means around a third of my time with the game was less than optimal. It greatly affected my experience with the game for the first two hours a considerable amount when you consider it only took around six to seven hours to play through. My time with Deliver Us The Moon has been tainted by the aforementioned visual settings bug. As soon as an update is published that deals with the default settings issue, Deliver Us The Moon will definitely qualify as a next-gen game. There are no loading screens though, and Deliver Us The Moon plays incredibly well after the fix. ![]() Overall, though, the movement is intuitive. That might sound oddly specific, but there are a few parts where you’ll need to navigate through tunnels and it does get a bit disorienting. A couple of times I got turned around while trying to move vertically and turn at the same time. I do admire how well Deliver Us The Moon’s movement mechanics work in zero gravity environments, as well as the brief sequences where we are placed in control of a flying robot companion. Along with that, the movement feels a bit heavy and slightly sluggish, but it’s something you’ll quickly adjust to. There is no combat, although it is possible to die throughout the course of the game. I say this because Deliver Us The Moon is a very story-driven game. Out of these three facets, the exploration and collectibles seem to be where the majority of the development’s focus has been. The gameplay consists of exploring linear environments, gathering collectibles that provide story and context, and take in some light puzzle solving. ![]()
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